Jul 13, 2026

Mojang Should Prioritise Exploration

Mojang are in my opinion steering the ship in the right direction, I’m honestly impressed at the balancing and updates that have been coming through the pipeline. But lets talk about encouraging exploration, which they have helped along with the upcoming straw beds that will allow "players to skip the night without having to set their spawn point," that is put simply huge. Inhibiting or maybe I should say not encouraging exploration to it’s maximum potential in a game this vast and beautiful, with exploration being so rewarding in and of itself is one of the most perplexing things about this game. Thankfully they understand this but I would argue it's taken them a long ass time to come around to it and that they can and should do more.

Things could potentially work:

  • early game access to faster traversal, things like accessing the glider sooner and/or the swiftness potion being more accessible through a food buff. 
  • increasing the stamina of regular sprinting preferably through a food buff but sprinting itself might help or even sleep, there is potential for a new mechanic here but it should be a buff with no negative affects.
  • a common technique used to not get lost is to plant torches for a trail as you explore, making torches much more efficient to make: you could double the current recipe from 4x to 8x from 1 piece of coal. Maybe even something like having different light intensity torches to make more accurate if you're concerned about balance.
  • lets also just throw caution to the wind and say something like mounts for (large, obviously) moths for flying mounts :D

So as any avid minecraft player can probably see I don't like going to the nether, but none the less I would prefer traversal was made much more accessible and actively encouraged. I know we have compasses and maps but they feel clunky. My hope is that Mojang realise the potential of enhancing exploration will literally open up the world for a much neglected type of minecraft player: the explorers.



Jul 4, 2026

Posts of Partidge #GameAwards 2025

Notable Games I Played This Year - That Did Not Necessarily Come Out This Year

Sorry I am extremely late with this one so lets get to it:

Ah, as you will see I had a tower-defense bent this year and but I promise to keep it brief and at the bottom include something different genres.

Bad North Jotunn Edition is seemingly simplistic and not much strategy. Hey at least it had an appealing vibe/artstyle to it.

Plans vs Zombies blew me away just how much depth it had or at least more than I expected given first appearance. I am very surprised I had never picked it up until now. Excellent game and when playing it they knew precisely when to mix the formula up too and they did it in always surprising ways.

Gem Craft - Chasing Shadows had a little too much depth to this one for my liking but probably, no definitely the best tower defense out of the lot if that's your thing. Found the art style a little murky too but really only a small complaint I really need to find more positive things to say about this game other than it's the best of the lot (if you like depth)...

Bean Beasts (demo) - Solid tower defense does nothing new, but has that aspect of trying to figure out the stages like puzzles which is pretty much perfect for me, cute pixel art too.

Element TD 2 - O M G, superb tower defense I love the UI and the statistics it provides like the damage output of specific towers. I love it doesn't take itself too seriously with its comical enemy designs, I love the OST it's dramatic in game and a vibe in the menu screen etc. It's just so far lacking a little in depth sure there seems to be incredible variety in the skill tree but alas in campaign it's slow to progress other wise game is great!

Infested Planet is more RTS than tower defense, kinda reminds me of Eufloria in its simplicity not much more to say on this one.

X-Morph Defense I don't know, something about this game irked me, I felt much more bullet hell than tower defense I guess.

Kingdom Rush is without a doubt my favourite everything about this game is perfection A little too hero reliant for my tastes but still cannot be beat in the top down tower-defense genre for art music and gameplay.

Other than the tower-defense I explored this year, I mostly played:

Raft is what it says on the box, an excellent survival crafting game the janky look is part of its charm.

Age of Mythology: Retold is considered a remake, as it was built using a new engine and features updated graphics and gameplay elements, while still retaining the core experience of the original game. One of my favourite RTS if not favourite.

GOTY

Grounded absolutely nails the Honey I Shrunk The Kids vibe with excellent proportions and deadly encounters. I also played this with my brother who is really creative, me not so much, I would just stand back and admire his creations. Excellent co-op with amazing exploration and good progression if as always with this genre a little rough at first.

May 29, 2025